实境
2.They arrived in a tele-immersive session bearing virtual objects not derived from the physical scene.
3.Watters, C. R., M. A. Shepherd, and F. J. Burkowski. “Electronic News Delivery Project.” Journal of the American Society for Information Science 49 (February 1998): 134-150.
4.E15. J. W. Hsieh, C.C. Chiang, and A. Wei, “An Apparatus and Method for Providing Panoramic Images”, pending for U.S.A. patent, 1999.
5.At least two software companies are already leasing virtual-reality programs and equipment to psychologists for phobia treatment in their offices.
6.The frame rate was low (2 to 3 fps), there was as much as one second of delay, and only one side of the conversation had access to a tele-immersive display.
7.Starting in 1994, she worked with colleagues at Chapel Hill and Carnegie Mellon on small-scale “puddles” of two or three cameras to gather real-world data for virtual-reality applications.
8.The theme of this article is to consider the problems that may arise when applying Image-based Virtual Reality and Hypermedia technology to the development of digitized displays in the future, and to offer experience and insight for those working in this field.

