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1.In the course of study in this article, we have tried our best to hold the close connection among theories, the technological means and research purpose, expatiated the key problem from the method of the graphics exploiture, the tools about graphics exploiture, the course of graphics realization and project fact, discussed some issues that adapt to the characters of the water resources and hydroelectric projects construct simulation, such as AutoCAD secondary exploiture, 3DS Max cartoon simulations, digital topographical technologies and graphics exploiture with OpenGL, etc.
在本文的研究过程中,尽量把理论、技术手段和研究目的的紧密联系,从图形开发方法、图形开发工具、图形实现过程和工程实际等几个方面进行阐述,研究适合水利水电工程施工仿真自身特点的诸如AutoCAD二次开发、3DS Max动画仿真、数字地形技术、OpenGL图形开发等方面的问题。收藏指正
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