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1.This paper introduce the architecture and principle of OpenGL under Windows Environment, and analyze the technical features adopted when developing the 3D real time virtual scene, furthermore construct two classes — the DIB class for texture mapping and screen save, the View class for initializing the OpenGL working space and the palette, finally a simulated 3d shooting game was presented.
介绍了MsWindows环境下OpenGL的体系结构和工作原理 ,深入剖析了用VisualC + +开发真实感 3D实时虚拟场景时采用的技术特点 ,并构造了两个可重用和继承的类———纹理贴图和画面输出保存的设备无关位图类以及初始化OpenGL工作环境并正确设置调色板的视图类 ,在此基础上设计了一个模拟 3D射击游戏。收藏指正
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