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1.To counter the splice problem of digital terrain model (DTM) the paper puts forward the algorithm of cutting out of splice line to triangle network. It also introduces for details the basic principle and the main course.
该文针对数字地面模型(DTM)的拼接问题提出了基于拼接线对三角网进行裁减的算法,并对其基本原理及主要过程进行了详细介绍。收藏指正
2.This paper details a new algorithm for the three-dimensional convex hull and a new representation of triangulations that supports persistence, which was proposed by Guy Blelloch, Hal Burch etc. Then it introduces the implementation of terrain-modeling algorithm based on the representation and compares its performance of practically applications.
详细介绍了Guy Blelloch 等人提出一种新的支持持续性三角剖分的表示和一个新的三维凸包算法,同时介绍了基于该表示的地形模拟算法的实现,并比较度量了其实际应用的性能。收藏指正
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